Thursday, March 20, 2014

"Titanfall" Review

Prepare to be Amazed With "Titanfall"

If you’ve become weary of modern shooters such as “Call of Duty” and “Battlefield,” “Titanfall” may be the answer to your woes.
With “Titanfall,” Respawn Entertainment brings something new to the table — the change that gamers and the gaming industry needed.
In “Titanfall,” you can either play as free-running pilots or operate giant mech-style machines — Titans — to complete team-based missions. The two teams are called the Interstellar Manufacturing Corporation and the Militia. However, keep in mind that this game has no single player, so if you buy this game looking for a good story, you will surely be disappointed.
At the beginning of each match, all 12 players choose their pilot types and are dropped on the map. A timer provides a countdown to when a Titan can be deployed, a time that can be reduced by killing other players. Once the Titan is deployed, it is protected by a force field for 30 seconds, giving players time to get into the Titan without having to worry it about being destroyed or stolen by other players.
There are three different Titan styles: the Ogre, the Stryder and the Atlas. The Ogre, a conglomeration of weapons and sheer power, is slow and bulky, but packs a punch. The Stryder is for those who like mobility: it is agile and fast, making it difficult to get a clean shot. The last but most popular is the Atlas, which is a mixture of the two, making it the best overall option.
“Titanfall” is great in terms of gameplay. I’ve never played a game that plays this fast without things getting too complicated — it’s just plain fun. The pilots are extremely agile, and wall running has never felt any better. One thing that worried me before playing this game was the lack of balance between the pilots and the Titans, but Respawn Entertainment did a better job than I ever could have imagined.
There is a solid balance between the two opponents: Titans don’t rule the map while the pilots hide from them. Instead, the pilots’ mobility allows them to attack the Titans by climbing atop of them. But Respawn Entertainment again allows the Titans to counter the pilots’ attempts, making the gameplay more complex in a positive way.
All of the maps in the game adapt well to each of the game’s modes. The maps and environments come in many different varieties, and are detailed in a way that makes the game modes fun, interesting and intense.
Something that disappointed me about this game was its lack of different game modes. For most of the time, people play the Last Titan Standing mode, because it is the most common and familiar. Hopefully this problem can and will be fixed with a few patches in the near future to add a wide variety of game modes. Also, modification in this game is rather scarce.
If you are looking for a game with a strong storyline, or any story at all, look elsewhere. However, the game does have one of the strongest multiplayers I have seen in a long time. If you like fast-paced action and fun, as well as exciting maps, then you’ll be sure to love “Titanfall.”

8.5/10
+maps
+balance between pilots and Titans 
+fast gameplay
-lack of game modes
-no story



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